Guide

Classic Quick Guide

  • In Classic mode, battle through increasingly difficult waves of enemies. If your King or Queen dies, it's Game Over.
  • Players take turns making moves, with one minute per turn to make decisions. A timer tick occurs every 5 seconds (making moves resets the timer) with your turn ending automatically after 60 seconds (12 ticks).
  • Each character can perform a single action; unless a special ability or item permits them otherwise.
  • To survive a wave, defeat all enemies while strategically positioning your units along the way.
  • To advance to the next wave, press Continue after clearing enemies. Always assess if your remaining forces can handle the next challenge—retreat is sometimes wiser than defeat.
  • After every wave pay attention to the golden tiles that appear and disappear. They help indicate the upcoming safe zones
  • To appear on the Leaderboard, you must voluntarily END your run while you're still alive. This records your final wave as your score.

Characters

King

King

A mighty champion and proud leader with exceptional resilience. The King can withstand powerful attacks, making him a formidable presence on the battlefield.

Health: 2
Attack: 2
Melee Dodge: 30%
Range Dodge: 20%
Move Range: 3
Attack Range: 1
Special: Castle ability (Cooldown: 2) - Swap positions with any unit orthogonally; up to two squares if no units block the path. On enemies, it can strip away their shields.
Ascension: Castle with any unit anywhere on the map, ally or foe.
Queen

Queen

Swift as lightning, the Queen possesses the highest dodge chance of any character. However, her agility comes at a cost—if an attack connects, she may fall quickly. A high-risk, high-reward champion with exceptional versatility on the battlefield.

Health: 1
Attack: 2
Melee Dodge: 60%
Range Dodge: 60%
Move Range: 5
Attack Range: 1
Special: Queen’s Gambit (Cooldown: 4): if foes are beyond normal reach, she can reposition adjacent to a chosen enemy (preferring behind them) and strike. Queen also can attack diagonally and orthogonally. When a diagonal path is clear, she can strike from 2 squares and advances to the intermediate tile.
Ascension: Instantly move to any unoccupied tile on the map (pairs well with her Queen's Gambit special).
Knight

Knight

The Knight's spear is an extension of his soul. With superior reach, he can strike enemies from a distance, making him exceptionally versatile in close-quarters combat situations.

Health: 2
Attack: 2
Melee Dodge: 30%
Range Dodge: 30%
Move Range: 5
Attack Range: 2
Special: Spear of Sora — A masterwork spear that strikes from any direction, effortlessly piercing all who stand in its path.
Ascension: Natural adrenaline, can perform a second move or attack on their turn.
Rook

Rook

A support specialist with powerful fists. While not the strongest attacker, the Rook excels as a battlefield medic. He can heal adjacent units, provide protective shields, and draw enemy attention when needed. An invaluable asset you'll want to protect at all costs.

Health: 2
Attack: 1
Melee Dodge: 30%
Range Dodge: 20%
Move Range: 5
Attack Range: 1
Heal Range: 1
Special: Healing ability (Cooldown: 2) - Provides 1 shield point. Heals create a threat level of 25% for one turn. Threats aggro enemies.
Ascension: Heals never go on cooldown heal every turn regardless of equipped item.
Bishop

Bishop

With divine-like range, the Bishop can eliminate enemies from remarkable distances. However, she cannot fire through allied units and must prioritize enemies blocking other foes. Position her strategically to maximize diagonal, horizontal, and vertical firing lanes. Be cautious—while powerful, she's quite vulnerable if reached by enemies.

Health: 1
Attack: 3
Melee Dodge: 30%
Range Dodge: 50%
Move Range: 5
Attack Range: 10
Special: Divine Range - Unmatched range along diagonals and straight lines. Cannot fire through allied units and must prioritize enemies blocking other foes.
Ascension: Natural adrenaline, can perform a second move or attack on their turn.
Pawn

Pawn

The backbone of your forces and the heart of your strategy. These loyal frontline fighters may seem humble, but their sacrifice and service make them indispensable to victory. A well-positioned pawn formation can turn the tide of battle.

Health: 2
Attack: 1
Melee Dodge: 20%
Range Dodge: 10%
Move Range: 3
Attack Range: 1
Special: Spirit of the Front Line. No flashy tricks; just grit, courage, and contagious enthusiasm. Reliable, cheerful, and always ready to hold the line.
Ascension: +1 attack damage. Pawns can bring down more powerful foes with a single blow in Ascension form.

Enemies

Hresh

Hresh

Basic enemy units that engage in close-quarters combat. While individually weak, their strength lies in numbers, which grow increasingly threatening as waves progress. Never underestimate their collective power.

Health: 1
Attack: 1
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 1
Hresh Red

Hresh Red

Ranged Hresh variants that can attack from a distance. Always inspect their attack range by selecting them to understand their threat radius and plan your defensive positioning accordingly.

Health: 1
Attack: 1
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 2
Hresh Blue

Hresh Blue

Enhanced variants of the standard Hresh that deal double damage and come equipped with protective shields. Their increased durability demands attention—deploy your strongest units to eliminate them efficiently.

Health: 1
Shield: 1
Attack: 2
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 1
Hresh Blue Hybrid

Hresh Blue Hybrid

A forged blend of Red’s reach and Blue’s bulwark. It carries a light shield and strikes from farther away, but hits a bit softer than a true Blue. When it posts up behind the front line, lanes get dangerous.

Health: 1
Shield: 1-2
Attack: 1
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 2
Hresh Gold

Hresh Gold

The elite among Hresh forces, combining the ranged attacks of Red Hresh with the shielded durability of Blue Hresh. These formidable opponents should be your highest priority targets—focus your most powerful units on eliminating them quickly.

Health: 1
Shield: 1
Attack: 2
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 2
Hresh Black

Hresh Black

Deadly assassins that appear every other wave starting from wave 3. With exceptional movement range and devastating attack power, these shadowy killers target your back line. Their combination of shield protection and high damage makes them a priority threat that must be dealt with immediately.

Health: 1
Shield: 1
Attack: 3
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 5
Attack Range: 1
Hresh Black Hybrid

Hresh Black Hybrid

The apex of Hresh engineering: Black’s killing power, a protective shield, and the long reach of Gold. When these appear, no lane is safe—expect sudden dives from afar and brutal follow‑ups.

Health: 1
Shield: 1-2
Attack: 3
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 5
Attack Range: 2
Hresh Seer

Hresh Seer

A blind oracle that appears every five waves. The Hresh Seer scars the battlefield with prophetic marks warning sigils that foretell ruin. Some tiles are primed by his visions, soon igniting into searing flame. Any unit foolish enough to remain where fate has been declared will be burned when the prophecy is fulfilled. He does not watch the battlefield, he knows how it will end.

Special: Prophetic Conflagration (Cooldown: 0) - Marks random tiles with prophetic primers. After a brief omen, these tiles erupt into persistent fire, dealing damage to any unit that stands upon them.
Health: 1
Shield: 2
Attack: 1
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 1
Attack Range: 20
Hresh King

Hresh King

The crowned bulwark of the swarm that appears every 5 waves. The Hresh King shrugs off blows behind an immense shield. Break his guard or be ground down at his feet.

Special: Spawn (Cooldown: 2) - Spawns enemy Hresh from the depths of hell.
Health: 1
Shield: 4
Attack: 2
Melee Dodge: 0%
Range Dodge: 0%
Move Range: 3
Attack Range: 2

Last Updated: Feb 13, 2026