Patch Notes

Maintenance

Games will be disrupted during the following scheduled maintenance window:

Date: ---
Time: ---

Game

  • Ascension mode is here for Classic! Rise beyond your limits with ascended forms for every champion.
  • Implemented ascension abilities and cooldowns for King, Queen, Bishop, Knight, Rook, and Pawn.
  • Added ascension attack indicators and new status tiles to better telegraph ascended actions.
  • Performance and memory optimizations to keep gameplay smooth during intense ascension sequences.
  • General polish and bug fixes across Classic and Ascension flows.
  • Fixed a bug where the final fight scene animation would disappear at the end of a wave in both Quick and Full modes.
  • Released the Castle map, which alternates into rotation every 10 waves and lasts for 5 waves. Pillars provide strategic cover and tactical positioning opportunities.
  • Character stories, lore, and relationship development are now woven into Classic game mode through dynamic dialogue sequences.

Interface

  • Added an Ascension skill stats view in character details so you can study your ascended powerups.
  • Updated tiles and status visuals to support Ascension effects.
  • Various UI tweaks and quality-of-life improvements.

Sound

  • Added new Ascension theme music.
  • Fixed an issue with background music playback.

Last Updated: May 13, 2026